Constructive Feedback
After releasing Lycanthropy, I received some positive and constructive feedback about the game. Some of it I agree with, but some of it I don't. In this post I will be bringing up all the constructive feedback I received (in paraphrases, of course) that I agree with and discuss the next patch. I don't need to bring up the positive feedback because, as much as I appreciate it, it won't be as helpful as constructive feedback when it comes to releasing patches.
Feedback:
The blueprints in the lab are a little too clear and don't require much thought to figure out.
This one surprised me. I thought that if I made the blueprints any less clear, the player would have no idea what to do. In retrospect, though, I can understand that. In the next patch, you will definitely see a "hard mode" that removes most of the guidance, meaning the letters are shorter and the blueprints are less clear.
Add an inventory so the player can see what items he/she has.
I 100% agree with this. I simply didn't have the time to add this in the time I had to make this game. This entire game was made in just 3 weeks, so I was in an unbelievably tight time crunch. I definitely agree that an inventory would be a nice addition that makes it less confusing, so this is a must-add.
Some amount of tedium is good, like waiting for yellow serum, but other times, like at the mine or the lake, it just makes it unnecessarily annoying.
I am honestly surprised anyone would think anything positive about the tedious aspects of the game. This was exactly my thought while making it - I knew I liked having to wait for the yellow serum, but I didn't think anyone else would. That being said, the mine and lake could be improved a bit. Going forward, I would like to turn the mine into a quick-time event sequence and the lake into some sort of puzzle. That would make currently annoying parts actually fun.
I can't figure out how to leave the first section.
I can see that. Right now, the player must interact with everything in the lab and then hit the built-in go back button to explore the town. This is not so obvious, though, so I will likely remove the requirement of having to look at everything first.
These are the changes I will make:
-Add a hard mode that makes everything harder to figure out.
-Add an inventory.
-Spice up the mine and lake.
-Remove the "interact with everything" requirement the first time in the lab.
Expect to see this patch soon!
-slvrfshston
Lycanthropy
University of Tulsa CSG 1003: Game Design Challenge 02
Status | Released |
Author | slvrfshston |
Genre | Adventure |
Tags | Fantasy, Text based |
More posts
- 10/25/23 UpdateOct 25, 2023
- 10/24/23 Lycanthropy playtestingOct 24, 2023
- Lycanthropy v1.1.1Aug 23, 2023
- Lycanthropy v1.1 EXPATJun 21, 2023
- Full ReflectionApr 10, 2023
- PatchMar 20, 2023
- 3/10/23 7:20 AMMar 10, 2023
- Official Launch + ReflectionMar 10, 2023
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